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Either side attempts to hold three regions on the map. The only game mode available for the playable demo was Dominion. Most of the time, if I saw more than one enemy icon heading my way, I simply ran for reinforcements. If I went up against more than one player in For Honor's demo, it was a recipe for death. You can still block attacks from behind if you're holding the right stance, but it's harder to see and anticipate incoming attacks from multiple opponents and if they attack from different stances, you're pretty much screwed. That playability breaks down a bit when you're up against two or more players though. One-on-one, For Honor's combat system works really well.
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Square is a guard break, allowing you to slam your foe into the battlefield, and double tapping X plus a direction does a dodge roll. To prevent that from happening, there's two other available options.
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In fact, with two players of equal skill, you could potentially trade blows without damage for quite a while. Once you understand the basic controls and icon system, you can reliably defend from attacks and poke at holes in your opponent's defense. You could compare For Honor's combat to Bushido Blade, but it's less complex and prone to the random button mashing that characterized low-level Bushido Blade play. A circular icon divided into three sections indicates the stances you and your opponent are holding, so there are less blind assumptions. For Honor is a game about timing more than guessing. If your opponent is holding their guard on the right, you'll want to attack on the left or overhead to land a hit. If you see a light overhead incoming, simply hold up on the right stick and you'll block it. In pitched one-on-one combat, you'll be holding L2 the entire time to keep your camera locked on your foe. Your stance determines where you'll guard and attack from. Holding the right analog stick in one of three directions - up, right, or left - changes your weapon stance on the fly. Right stick is where most of the action happens. R1 is a fast light attack, R2 is a major heavy attack. L2 is a shared button for guarding and lock-on in the game. Let's dive into the basic controls, based on the PlayStation 4 controller I used in the demo. Visually, the game does share AC's artistic style, so I assumed it traded out the focus on hiding and subterfuge for all-out combat.įor Honor is nothing like Assassin's Creed. I figured the game would be a blown out version of Assassin's Creed lost competitive multiplayer.
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READ HERE | 'Buy from trusted sources only': Ahead of 5G rollout, Centre bars Chinese telecom equipmentI had one series of expectations heading into my For Honor session. NEW DELHI: China's smartphone sales hit a fresh low in the April-June quarter (down 14.2 per cent) to reach less than half of the sales of the historical peak in the fourth quarter of 2016, a new report has shown. It is time for OPPO and Vivo to take Honor seriously," Zhang added.Īpple still saw a comparatively good performance thanks to the shining sales of the iPhone 13 series in Q2.ĭespite the discouraging performance in Q2, major Chinese OEMs continued efforts to strengthen their positions in the high-end segment, the report noted. "Honor managed to take share from all the leading Chinese brands, including Huawei, during the quarter.
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Honor continues its great comeback by expanding its offline presence. Sub-brand iQOO also received positive market feedback, especially from younger customers," said research analyst Mengmeng Zhang. "The mid-to-high-end S12 series helped vivo grab a good share in the $250-$399 segment. READ HERE | 'Buy from trusted sources only': Ahead of 5G rollout, Centre bars Chinese telecom equipment "Weak consumer sentiment combined with the high smartphone penetration rate in China resulted in poor Q2 performance of smartphone sales," Lam added.ĭuring the quarter, Vivo maintained its leadership. The hardest hit was the services sector, which fell into contraction territory, from 4 per cent YoY growth in the first quarter to 0.4 per cent in the second quarter," said senior analyst Ivan Lam.
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"During this period, major cities across China, including financial and manufacturing hub Pan-Shanghai, went through full or partial lockdowns. The quarter's volumes were 12.6 per cent lower than the level seen during the severe pandemic-hit Q1 2020. With a 19.8 per cent share, Vivo retained its first place in Q2, followed by Honor (18.3 per cent) and OPPO (17.9 per cent), according to Counterpoint Research. The last time the sales were lower than this point was nearly a decade ago in Q4 2012 when the iPhone 5 was introduced.